![]() ![]() Offering a legal contract to a ,onster is pretty funny, but when you think about it, why does a wild beast want to join you? What do you have to offer? Monsters don’t care to be your friends, and they don’t like you very much. Offering a contract is a symbolic gesture it means “Come with me, help me pursue my goals, and I will train you, and one day return you to your environment infinitely stronger than you stand today.” These monsters are playing the long game. ![]() JW: Monsters in our world share the temperament of a wild beast, but they are a little wiser. Why was this the chosen method rather than favorite food or another alternative? Those willing to explore, to try unusual things, to let their imagination run amok - they’ll have plenty to discover in Monster Crown. Dark games like Shin Megami Tensei also greatly inspired me to develop the tone we’re looking for in Monster Crown.ĮM: In addition to breeding and fusion, to obtain wild monsters the player can offer them contracts. What dark secrets lie beyond those pixel walls? if you were to escape the cities, the routes, reach the deep parts of the world no one else had ever reached - what would you uncover? That can be an interesting question, and it’s one I’ve had in mind while building every corner of Monster Crown. It scared me quite a bit, but as I grew older, it turned to a fascination. I found some secret in the game, and a world of horrors was unleashed. ![]() I remember a very distinct dream where I was exploring and came across these very dark, vicious, nightmarish monsters. Whether it was Pokemon, Dragon Warrior Monsters, Digimon, Telefang, or Monster Rancher, I was hooked on the concept of having these awesome monster companions and traveling with them. But there was some dark recess of my mind that also got sort of wrapped into it. Thoughts of them would invade my every waking hour - they lit up my imagination. JW: Well, growing up with monster-catching games, I really took to them. From there, Monster Crown evolved quite naturally. People may hear of Crowns, go to look it up, and basically only find information about a British TV show! The concept of Crowns really stuck, though, and people had come to know us. We even had some people say that they expected some Civilization-esque medieval game after hearing the title. Crowns felt right, but as time went by, people kept saying, ‘This doesn’t tell me much about the game,’ or ‘What does Crowns mean?’ Obviously you can’t reply to those questions with a full knowledge drop on the motivations of the monster or characters - or well, you shouldn’t (I certainly more than once dropped a long-winded explanation). Jason Walsh: When the Crowns project first began, the scope and ideas were much smaller than they are today, but one thing was always important - this was going to be a game about monsters that all wanted to be top dog, and it was going to have a story about characters that wanted “The Crown,” either literally, in a kingdom, or figuratively, in a power struggle. Erroll Maas: How did you come up with the name Crowns/ Monster Crown, and what were some other names you were considering? ![]()
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